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Old Mar 28, 2006, 12:43 PM // 12:43   #21
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Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
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You guys are missing the point. The problem isn't the length of the battles in itself, but the fact that when one faction is leading by 50+ points, members of the other faction start dropping out. Several times I was one of 2-3 defenders, camping behind the base defender for minutes. With three people left we didn't have a chance in hell of turning a battle against 10 enemies, and they couldn't get past the base defender. I've also been on the winning team, camping the last few stalwarts camping behind THEIR defender.

That's just BS.

When one side holds all 7 map points for more than, say, 2 minutes, the other side isn't going to turn that battle, and everyones time is just being wasted. So something needs to be done.

First of all I'd like to see leavers penalized with a 30 minute timer until they can join another battle. Definitely don't want to reward people for leaving. Ever.

Secondly, there should be a mechanism to end the match to avoid these silly campfests. Several good mechanisms have been suggested, from increasing points per tick to 'Victory or Death' type scenarios.
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Old Mar 28, 2006, 01:00 PM // 13:00   #22
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Quote:
Originally Posted by Numa Pompilius
You guys are missing the point. The problem isn't the length of the battles in itself, but the fact that when one faction is leading by 50+ points, members of the other faction start dropping out.
no...YOU are missing the point, we are NOT discussing the leavers problem here... wake up!...

we are talking about when a winning team has won early and has to hang around twiddling their thumbs!...

Which I feel is great and dont feel it should be changed, but the OP would like to see this time somehow reduced so he doesnt miss his date xD

Stop talking about leavers and quitters.
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Old Mar 28, 2006, 01:05 PM // 13:05   #23
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Join Date: Apr 2005
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Snowman,

Quote:
Originally Posted by Numa Pompilius
When one side holds all 7 map points for more than, say, 2 minutes, the other side isn't going to turn that battle, and everyones time is just being wasted. So something needs to be done.
He actually is talking about that.

Hell, you even quoted him correctly. He's talking about what happens when one team has a fifty-point lead and people start leaving. You suddenly have a very one-sided battle that isn't going anywhere--so there should be play-mechanics that take this into account.
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